Console Screen Buffers
A screen buffer is a two-dimensional array of character and color data for output in a console window. A console can have multiple screen buffers. The active screen buffer is the one that is displayed on the screen.
The system creates a screen buffer whenever it creates a new console. To open a handle to a console's active screen buffer, specify the CONOUT$ value in a call to the CreateFile function. A process can use the CreateConsoleScreenBuffer function to create additional screen buffers for its console. A new screen buffer is not active until its handle is specified in a call to the SetConsoleActiveScreenBuffer function. However, screen buffers can be accessed for reading and writing whether they are active or inactive.
Each screen buffer has its own two-dimensional array of character information records. The data for each character is stored in a CHAR_INFO structure that specifies the Unicode or ANSI character and the foreground and background colors in which that character is displayed.
A number of properties associated with a screen buffer can be set independently for each screen buffer. This means that changing the active screen buffer can have a dramatic effect on the appearance of the console window. The properties associated with a screen buffer include:
- Screen buffer size, in character rows and columns.
- Text attributes (foreground and background colors for displaying text to be written by the WriteFile or WriteConsole function).
- Window size and location (the rectangular region of the console screen buffer that is displayed in the console window).
- Cursor position, appearance, and visibility.
- Output modes (ENABLE_PROCESSED_OUTPUT and ENABLE_WRAP_AT_EOL_OUTPUT). For more information about console output modes, see High-Level Console Modes.
When a screen buffer is created, it contains blanks. Its cursor is visible and positioned at the buffer's origin (0,0), and the window is positioned with its upper left corner at the buffer's origin. The size of the console screen buffer, the window size, the text attributes, and the appearance of the cursor are determined by the user or by the system defaults. To retrieve the current values of the various properties associated with the console screen buffer, use the GetConsoleScreenBufferInfo, GetConsoleCursorInfo, and GetConsoleMode functions.
Applications that change any of the console screen buffer properties should either create their own screen buffer or save the state of the inherited screen buffer during startup and restore it at exit.
Cursor Appearance and Position
A screen buffer's cursor can be visible or hidden. When it is visible, its appearance can vary, ranging from completely filling a character cell to appearing as a horizontal line at the bottom of the cell. To retrieve information about the appearance and visibility of the cursor, use the GetConsoleCursorInfo function. This function reports whether the cursor is visible and describes the appearance of the cursor as the percentage of a character cell that it fills. To set the appearance and visibility of the cursor, use the SetConsoleCursorInfo function.
Characters written by the high-level console I/O functions are written at the current cursor location, advancing the cursor to the next location. To determine the current cursor position in the coordinate system of a screen buffer, use GetConsoleScreenBufferInfo. You can use SetConsoleCursorPosition to set the cursor position and, thereby, control the placement of text that is written or echoed by the high-level I/O functions. If you move the cursor, text at the new cursor location is overwritten.
The position, appearance, and visibility of the cursor are set independently for each screen buffer.
Character attributes can be divided into two classes: color and DBCS. The following attributes are defined in the Wincon.h header file.
|FOREGROUND_BLUE||Text color contains blue.|
|FOREGROUND_GREEN||Text color contains green.|
|FOREGROUND_RED||Text color contains red.|
|FOREGROUND_INTENSITY||Text color is intensified.|
|BACKGROUND_BLUE||Background color contains blue.|
|BACKGROUND_GREEN||Background color contains green.|
|BACKGROUND_RED||Background color contains red.|
|BACKGROUND_INTENSITY||Background color is intensified.|
|COMMON_LVB_REVERSE_VIDEO||Reverse foreground and background attributes.|
The foreground attributes specify the text color. The background attributes specify the color used to fill the cell's background. The other attributes are used with DBCS.
An application can combine the foreground and background constants to achieve different colors. For example, the following combination results in bright cyan text on a blue background.
FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_BLUE
If no background constant is specified, the background is black, and if no foreground constant is specified, the text is black. For example, the following combination produces black text on a white background.
BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED
Each screen buffer character cell stores the color attributes for the colors used in drawing the foreground (text) and background of that cell. An application can set the color data for each character cell individually, storing the data in the Attributes member of the CHAR_INFO structure for each cell. The current text attributes of each screen buffer are used for characters subsequently written or echoed by the high-level functions.
An application can use GetConsoleScreenBufferInfo to determine the current text attributes of a screen buffer and the SetConsoleTextAttribute function to set the character attributes. Changing a screen buffer's attributes does not affect the display of characters previously written. These text attributes do not affect characters written by the low-level console I/O functions (such as the WriteConsoleOutput or WriteConsoleOutputCharacter function), which either explicitly specify the attributes for each cell that is written or leave the attributes unchanged.
The GetCurrentConsoleFont function retrieves information about the current console font. The information stored in the CONSOLE_FONT_INFO structure includes the width and height of each character in the font.
The GetConsoleFontSize function retrieves the size of the font used by the specified console screen buffer.